AI & Technical question

If you were to write an algorithm to solve Hangman, what would that look like?

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What this question tests

Tests basic algorithmic thinking for a PM: designing a simple strategy for a search-and-guess game using probability and information theory intuition, without needing formal code.

How to approach it

  1. Clarify the rules: a fixed word, a limited number of wrong guesses, and letters guessed one at a time, revealed if correct.
  2. Propose a starting strategy: guess the most frequent letters in the English language first (E, A, R, I, O, T) to maximize expected information gain.
  3. Refine using word length: use the number of blanks (word length) to narrow the space of plausible words and prioritize letters common in words of that length.
  4. Update after each guess: once some letters are revealed, use a frequency approach that considers letter patterns given the known positions (such as common bigrams or word structures).
  5. Consider expected information: at each step, pick the letter most likely to either confirm or eliminate the largest number of remaining plausible words, similar to a decision-tree pruning approach.

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