PUBG Mobile · Product sense · Mid · 45 to 60 minutes

Increase Daily Playtime in PUBG Mobile

PUBG Mobile is a multiplayer battle royale game on phones where many players enter a match and compete to be the last survivor. Answer this product management case and get it graded line by line against a weighted rubric.

The situation

You are a PM on PUBG Mobile. Your director asks you to bring a recommendation to the next product review on how to increase average daily playtime per user. The issue is most visible in India and Southeast Asia, where playtime has been falling steadily for the past three months among players who have been with the game for more than a year. This is not a collapse in overall usage, many of these players still open the game daily, but a meaningful share now leaves after only 1 to 2 matches. At the same time, competing games have introduced short modes and social challenges, while PUBG Mobile has not launched any major new gameplay feature recently. The team is split on what to do. Some people want fresh content, some want more rewards, and some think the real issue is friction between matches. Leadership wants a clear, structured recommendation, not a long list of ideas. The hard part is deciding whether more playtime is actually the right goal, finding where the session is breaking down, and choosing actions that could improve engagement without just forcing players to stay longer.

What to produce

Write a product recommendation memo, 700 to 900 words.

Your answer must

Constraints

Format

A strong memo will use five short sections: problem framing, goals and metrics, journey diagnosis, solution options, recommendation and validation plan.

How PUBG Mobile actually played it

A case on raising average daily playtime in PUBG Mobile, worked through the user journey and a prioritized list of solutions.

  • Define whether more playtime is the right goal
  • Break the daily session into steps and find friction
  • Rank ideas by impact and effort

Built from Product Growth Problem: PUBG Mobile playtime by Sreerag Panat.

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