Metrics question

How would you measure success of the PVP feature in Pokemon Go?

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What this question tests

Tests metric design for a specific competitive-gameplay feature within a broader game, isolating its effect from overall game metrics.

How to approach it

  1. Clarify the goal: deepen engagement for existing players versus attract new player types.
  2. Choose a north star: weekly PVP battles per active player, reflecting real repeated usage of the feature.
  3. Add supporting metrics: battle completion rate and matchmaking wait time, since friction kills adoption fast.
  4. Add a retention-linked metric: whether PVP players show higher overall retention than non-PVP players.
  5. Add a guardrail: match fairness and win-rate balance, since perceived unfairness kills engagement quickly.
  6. Segment by player level, since casual and competitive players engage very differently.

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