Metrics question

Users can create Skills in Computer, but many run a Skill once and never use it again. How would you determine whether the main issue is setup friction, weak discoverability, inconsistent results, narrow applicability, or lack of trust, and what product changes would you test first to improve repeat use and sharing?

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What this question tests

Tests diagnosing low repeat usage of a created artifact across five plausible causes, and designing targeted tests instead of a single broad fix.

How to approach it

  1. Instrument the funnel: Skill created, Skill run once, Skill run again within a week, Skill shared with someone else.
  2. Check setup friction: is time-to-first-successful-run high, and do many Skills fail or need edits on the first run.
  3. Check discoverability: do users who created a Skill know how to find and re-trigger it later, or does it disappear into a list.
  4. Check result consistency: does the same Skill produce noticeably different quality results across runs, undermining trust in reuse.
  5. Check applicability and trust: interview one-time users to see if the Skill solved a genuinely recurring need or a one-off task that has no reason to repeat.
  6. Design small tests per hypothesis, for example a persistent shortcut to re-run a Skill for discoverability, and a consistency-focused evaluation pass for reliability, and run them in parallel where feasible.

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