Product design question
An e-commerce platform wants to enable its users to buy and send gift cards to their loved ones. How would you go about building that feature?
- Swiggy
- Product design
- Medium
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What this question tests
Product design for a gifting flow: can you design the send and redeem experience end to end, including the recipient who has no account yet.
How to approach it
- Define both users: the sender who wants an easy, personal way to gift, and the recipient who may not have an account or app installed.
- Identify the core friction points: choosing an amount or product, personalizing the gift, and making redemption effortless for someone new to the platform.
- Design the send flow: pick a card value or specific item, add a short personal message, and choose delivery by SMS, email, or in chat.
- Design the redeem flow for a non user: a simple link that lets them claim the gift and optionally create an account afterward, not before.
- Add a safety net: expiration reminders and an easy refund or reissue path if a gift goes unredeemed or undelivered.
- Define success as redemption rate and new account creation rate among recipients who were not previous users.
What a strong answer includes
- Designs specifically for the recipient's no-account state, which is the part most candidates skip.
- Treats redemption rate, not just gifts sent, as the real success signal, since an unredeemed gift is a failed experience.
- Uses new account creation among recipients as a growth metric, tying the feature to platform acquisition.
Common mistakes
- Designing only the sender side and assuming the recipient already has an account.
- Measuring success by gifts purchased instead of gifts actually redeemed.
Likely follow-up questions
- What would you do about unredeemed gift cards after a long period?
- How would you prevent gift cards from being used fraudulently?
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Learn the skill behind it
Chapters of the AI PM course that teach what this question tests.
- Chapter 4: Discovery and strategy for AI products
- Chapter 7: AI UX and human oversight: design for a system that is wrong sometimes
- Chapter 14: Get the job: the AI PM interview loop