Product design question

As a PM at Zynga, what feature would you create for your favorite game?

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What this question tests

Tests personal product sense and the ability to apply game-design thinking to a live-service mobile game, since the question is intentionally open-ended.

How to approach it

  1. Pick a specific real game to anchor the answer, since 'favorite game' is intentionally personal, for example a mobile puzzle or social game with an existing live-service model.
  2. Identify a genuine pain point or missed opportunity in that game's current design, such as a social feature gap, a monetization moment that feels unfair, or a progression stall point that causes churn.
  3. Propose one concrete feature addressing it, for example a cooperative event mode that lets friends combine limited resources toward a shared goal, addressing both social engagement and a monetization moment.
  4. Explain the design details: how the feature works mechanically, what makes it fun rather than just another timer-gated wall, and how it fits the game's existing economy.
  5. Address monetization tie-in: a natural, non-predatory way the feature could drive revenue, like optional boosts that speed up team progress without being required to participate.
  6. Define success as engagement lift among players who try the feature (session frequency, return rate) and incremental revenue from the optional monetization hook.

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