Product design question

Design a music product for deaf people.

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What this question tests

Tests inclusive product design that translates an inherently audio experience into a genuinely accessible one, not just a token accommodation.

How to approach it

  1. Reframe the real need: many deaf and hard-of-hearing people want to experience music's rhythm and emotional and social role, not literally hear it.
  2. Identify the gap: current music products are audio-first with no tactile or visual layer, excluding deaf users from concerts and music-based social features.
  3. Design haptic feedback that translates rhythm and bass into vibration, plus synchronized visual displays where color and motion track musical dynamics.
  4. Curate playlists optimized for strong bass and rhythm, since those translate best to tactile feedback.
  5. Define success as session length and return usage among deaf users, and a survey on whether they felt the music, not just streams played.

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