Product design question

How will you design a product to teach Finance to kids?

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What this question tests

Whether the candidate can design an educational product appropriate to a child's cognitive stage while addressing a real fintech gap.

How to approach it

  1. Define the segment precisely: children roughly 8 to 14, since financial literacy needs and reading ability differ sharply by age within 'kids'.
  2. Name the pain point: money feels abstract to kids, and existing financial education is mostly passive (school lessons) rather than hands-on.
  3. Prioritize experiential learning: a simulated or parent-linked allowance system where kids practice earning, saving, and spending with real or virtual money.
  4. Propose supporting features: goal-based saving visualizations and parent oversight controls, tying to Razorpay's real strength in payments infrastructure.
  5. Define success as consistent weekly engagement with saving goals and parent-reported improvement in the child's money habits.

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