Strategy question

How would you increase the monetization of Farmville over and above the current features by 10-15%?

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What this question tests

Monetization strategy for a specific mature freemium game, tied to real game mechanics and player segments.

How to approach it

  1. State the current monetization model, likely virtual currency purchases, time skip purchases, and limited time item sales.
  2. Identify the highest leverage lever, since a small percent of players typically drive a large share of revenue in freemium games, focus there first.
  3. Propose a specific tactic, personalized limited time offers triggered by player behavior, offering a relevant time skip purchase right when a player is blocked waiting on a long timer.
  4. Propose a secondary tactic, expanding social or competitive features, since friend based competition is a proven driver of spend in this genre.
  5. Define the target and guardrail, aim for the stated revenue increase while watching for a rise in uninstall rate or negative reviews citing pay to win frustration.

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