Strategy question

You are a product manage of Oculus. Only the physical product exists. How will you go about designing the strategy?

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What this question tests

Strategy formation for a hardware product that needs a content and developer ecosystem, not just better hardware.

How to approach it

  1. Frame the core problem: a VR headset with no content, developer, or distribution ecosystem is just inert hardware.
  2. Identify the priority: solving the classic platform chicken-and-egg problem, content needs users, users need content.
  3. Propose seeding supply: fund or acquire flagship titles, as Meta actually did through studio acquisitions, to give people a reason to buy.
  4. Propose seeding demand: subsidize hardware pricing and monetize software and content, getting headsets into enough hands to attract developers.
  5. Build the developer ecosystem: a compelling SDK, revenue share, and marketing support once early demand is proven.
  6. Define success as monthly active headset users and average content spend per user, not just hardware unit sales.

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