Product design question

How would you improve Twitch to make creators run more ads on the platform?

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What this question tests

Balancing platform monetization incentives with creator and viewer experience.

How to approach it

  1. Clarify the goal: increase ad revenue from creators' streams without hurting watch time or creator satisfaction, since both drive Twitch's long-term health.
  2. Identify why creators currently under-run ads: fear of viewer drop-off, low ad revenue share, or lack of easy scheduling tools.
  3. Propose better tooling: smarter ad-break placement (during natural lulls, detected via chat activity) instead of fixed intervals.
  4. Propose incentive changes: improved revenue share or bonus payouts for creators who opt into more frequent, well-placed ads.
  5. Test with a segment of mid-tier creators first, since they have the most to gain from added revenue and enough scale to matter.
  6. Define success metrics: ad revenue per stream hour, and creator opt-in rate, guardrailed by viewer session length.

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