Product design question

Design a gaming product for Meta customers.

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What this question tests

Product design combined with platform strategy awareness, Meta's investment in VR and Quest gaming.

How to approach it

  1. Clarify the platform: Quest and VR gaming, leveraging Meta's unique asset, the headset install base, rather than a generic mobile game.
  2. Identify an underserved segment on Quest: casual social multiplayer, since VR gaming today skews toward longer, more immersive single-player experiences.
  3. Propose a lightweight, social party-game app for Quest with avatars and voice chat, playable in 10-15 minute sessions, using Meta's social graph for matchmaking with friends.
  4. Tie it to Meta's goal: driving Quest engagement and retention, a known challenge since many headsets go unused after initial novelty, and cross-promoting via Facebook and Instagram.
  5. Define success as weekly active Quest users playing the game, and friend-invite conversion via the social graph.

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