Product design question
Design an app for kids to improve their museum experience.
- Meta
- Product design
- Medium
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What this question tests
Product sense for designing for a young user segment with adult gatekeepers, inside a physical space with real constraints like wifi and safety.
How to approach it
- Confirm the age band, for example 6 to 12, and whether kids visit with parents or a school group, since that changes the design.
- List the core pain points: boredom, inability to read long text panels, short attention spans, and parents distracted by supervision.
- Segment users into family visitors and school field trips, since school groups need a teacher facing view too.
- Pick the sharpest pain point, likely boredom during self guided walkthroughs, and design around it.
- Propose a scavenger hunt style app with AR overlays, simple quizzes, and collectible badges tied to specific exhibits.
- Define success as exhibit completion rate or average time spent per exhibit versus a no app baseline.
What a strong answer includes
- Anchors the design in the age group's real limits, for example keeping any interactive prompt under 15 seconds.
- Treats the parent as a second user with a control screen to set exhibit paths and screen time.
- Assumes offline first design since museum wifi is often weak or absent.
- Gives an illustrative adoption number, for example assuming 25 to 30 percent of families would try a free museum app offered at entry.
Common mistakes
- Designing for kids as one broad group instead of picking an age band.
- Ignoring museum operations, like staff needing to approve content or exhibits changing seasonally.
Likely follow-up questions
- How would you handle child data privacy and parental consent?
- How would the design change for a school field trip versus a family visit?
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Learn the skill behind it
Chapters of the AI PM course that teach what this question tests.
- Chapter 4: Discovery and strategy for AI products
- Chapter 7: AI UX and human oversight: design for a system that is wrong sometimes
- Chapter 14: Get the job: the AI PM interview loop