Product design question

Design an app for kids to improve their museum experience.

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What this question tests

Product sense for designing for a young user segment with adult gatekeepers, inside a physical space with real constraints like wifi and safety.

How to approach it

  1. Confirm the age band, for example 6 to 12, and whether kids visit with parents or a school group, since that changes the design.
  2. List the core pain points: boredom, inability to read long text panels, short attention spans, and parents distracted by supervision.
  3. Segment users into family visitors and school field trips, since school groups need a teacher facing view too.
  4. Pick the sharpest pain point, likely boredom during self guided walkthroughs, and design around it.
  5. Propose a scavenger hunt style app with AR overlays, simple quizzes, and collectible badges tied to specific exhibits.
  6. Define success as exhibit completion rate or average time spent per exhibit versus a no app baseline.

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