Product design question

You are a platform PM. How would you improve the current platform and tools for Facebook's AR/VR developers so that they can build solutions with better performance and reliability?

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What this question tests

Tests platform PM thinking: prioritizing developer facing tooling investments by their effect on build quality and reliability, not end user features.

How to approach it

  1. Define the developer as the customer: AR/VR studios and solo creators building on Horizon or Quest, not consumers.
  2. Map their build pipeline: asset creation, SDK integration, on device testing, performance profiling, and store submission.
  3. Identify the biggest friction points, likely slow iteration loops, inconsistent performance across headset hardware, and thin crash or frame rate telemetry.
  4. Prioritize fixes using reach across active developers times the time saved per build cycle.
  5. Propose concrete tools: a performance profiler with frame budget alerts, a device farm for cross hardware testing, and better crash reporting.
  6. Confirm with the interviewer whether the focus is Quest hardware only or also web based WebXR.

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