Product design question

You are a PM at Meta. How would you build a fitness product for the visually impaired?

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What this question tests

Tests inclusive product design: can you design for an underserved accessibility need with real understanding of the constraint, not a token feature bolted onto an existing product.

How to approach it

  1. Clarify the user: people who are blind or low-vision who want to exercise safely and independently, poorly served by mainstream visual fitness apps.
  2. Identify the core pain points: fitness apps lean on visual cues (form demos, progress graphs), and outdoor activity carries safety risk without visual awareness of surroundings.
  3. Prioritize audio-first guidance as the core design: spoken coaching cues for form and pacing, replacing visual demonstrations rather than bolting audio on.
  4. Address outdoor safety: integrate accessible navigation cues and partner with existing guide-runner communities rather than assuming a solo experience.
  5. Design for community: connect users to a guide-runner or workout-buddy network, since a fully solo AI solution is not yet reliable for safety-critical outdoor guidance.
  6. Define success as active weekly usage plus direct qualitative feedback from the community, not just aggregate engagement.

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