Product design question
Create a smartphone for a 6-year-old.
- Adobe
- Product design
- Medium
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What this question tests
Product sense balancing a child's needs with parental control and safety, a very different brief than an adult smartphone.
How to approach it
- Identify the real stakeholders, the child user and the parent who controls and pays for the device, both need to be designed for.
- Identify the core parental need, safety and control, limiting screen time, app access, and contact lists to approved people only.
- Identify the core child need, simple, large icon navigation and durable, no choking hazard hardware appropriate for a six year old's motor skills.
- Propose the product, a simplified OS with parent approved app whitelisting, GPS location sharing, and no open internet browser or app store access.
- Define success metrics, parent reported comfort or trust level and child engagement with approved educational content, not raw screen time.
What a strong answer includes
- Designs for both stakeholders explicitly, the parent's control needs and the child's usability needs, rather than treating this as a smaller adult phone.
- Proposes a concrete safety mechanism, parent approved contact and app whitelisting with no open browser, appropriate for a six year old rather than a teen.
- Chooses a metric reflecting real value, parent trust and engagement with educational content, deliberately avoiding screen time maximization as a goal.
Common mistakes
- Designing this like a scaled down adult smartphone with no special safety or parental control considerations.
- Optimizing for engagement or screen time, which is the wrong goal for a child focused product.
- Ignoring hardware safety considerations appropriate for a young child.
Likely follow-up questions
- How would you handle the transition as the child gets older and needs more independence?
- How would you prevent the device from becoming a source of parent child conflict over control?
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Learn the skill behind it
Chapters of the AI PM course that teach what this question tests.
- Chapter 4: Discovery and strategy for AI products
- Chapter 7: AI UX and human oversight: design for a system that is wrong sometimes
- Chapter 14: Get the job: the AI PM interview loop